mercoledì 8 giugno 2016

Mandelbrot su C64 in Assembler

Frugando su internet ho trovato la versione in Assembler di Mandelbrot per C64 compresa nel progetto Resurrection (sotto cartella Mandelbrot)

Il codice e' ben commentato ed il risultato e' in modalita' testo



Il tempo di calcolo su VICE in emulazione del tempo reale del C64 risulta essere di 90 secondi con 26 iterazioni per punto
Il codice e' compilabile con il crosscompiler ACME e necessita della libreria stdlib
----------------------------------------------------------------
;Mandelbrot test code

!source "../stdlib/stdlib.a"
!to "Mandelbrot.prg", cbm
!sal
!sl "Mandelbrot.map"
!svl "Mandelbrot.lbl"
!cpu 6510
!ct pet

!source "../stdlib/BASICEntry80d.a"

!macro OutputFAC {
jsr $bddd ; Convert FAC#1 to ASCII String. Kills FAC#2
jsr $b487 ; Set Up String
jsr $ab21 ; Output String
}

LDFAC = $bba2
STFAC = $bbd4
SUBFAC = $b850
DIVFAC = $bb0f
CMPFAC = $bc5b
MULFAC = $ba28
ADDFAC = $b867
SETFAC = $b391

!macro LoadFAC .addr {
lda #<.addr
ldy #>.addr
jsr LDFAC
}

!macro StoreFAC .addr {
ldx #<.addr
ldy #>.addr
jsr STFAC
}

!macro SubMemFAC .addr {
lda #<.addr
ldy #>.addr
jsr SUBFAC
}
!macro SubFACMem .addr {
+StoreFAC Temp
+LoadFAC .addr
+SubMemFAC Temp
}

!macro DivMemFAC .addr {
lda #<.addr
ldy #>.addr
jsr DIVFAC
}
!macro DivFACMem .addr {
+StoreFAC Temp
+LoadFAC .addr
+DivMemFAC Temp
}

!macro CmpFACMem .addr {
+StoreFAC Temp
+LoadFAC .addr
+CmpMemFAC Temp
}
!macro CmpMemFAC .addr {
lda #<.addr
ldy #>.addr
jsr CMPFAC
}

!macro MulMemFAC .addr {
lda #<.addr
ldy #>.addr
jsr MULFAC
}

!macro AddMemFAC .addr {
lda #<.addr
ldy #>.addr
jsr ADDFAC
}

!macro SetFAC_Y {
lda #0
jsr SETFAC
}

kMaxIterations = 26

!zn
*=BASICEntry
cld
jsr CINT


; Speed testing for some FP ops. As we can see even some simple operations are very slow
!if 0 {
sei
.tl1
lda #0
sta VIC2BorderColour
+MACROWaitForRaster 64
inc VIC2BorderColour

+LoadFAC xmin
inc VIC2BorderColour

+SubMemFAC xmax
inc VIC2BorderColour

+DivFACMem ScrW
inc VIC2BorderColour

+StoreFAC xs
inc VIC2BorderColour

+MulMemFAC xs
inc VIC2BorderColour

+StoreFAC xs
inc VIC2BorderColour

jmp .tl1
}

; The main Mandelbrot code.
;xs=(xmax-xmin)/40.0;
+LoadFAC xmin
+SubMemFAC xmax
+DivFACMem ScrW
+StoreFAC xs

;ys=(ymax-ymin)/24.0;
+LoadFAC ymin
+SubMemFAC ymax
+DivFACMem ScrH
+StoreFAC ys

;for (y=0;y<24;y++) {
lda #0
sta y

.l1
;   for (x=0;x<40;x++) {
lda #0
sta x

.l2
;      p=xmin+(x*xs);
ldy x
+SetFAC_Y
+MulMemFAC xs
+AddMemFAC xmin
+StoreFAC p


;      q=ymin+(y*ys);
ldy y
+SetFAC_Y
+MulMemFAC ys
+AddMemFAC ymin
+StoreFAC q


;         xtemp=0;
;         x0=0;
;         y0=0;
ldy #0
+SetFAC_Y
+StoreFAC x0
+StoreFAC y0


;         i=0;
lda #0
sta i

.while
;         while (((x0*x0)+(y0*y0))<4 && ++i<kMaxIterations)  {
; i check, first, simple integer check
lda i
cmp #kMaxIterations
bcc .ltkMaxIterations

jmp .escape
.ltkMaxIterations

; mul check
+LoadFAC x0
+MulMemFAC x0
+StoreFAC Temp2
+LoadFAC y0
+MulMemFAC y0
+AddMemFAC Temp2
+CmpFACMem Escape
bcc .lt4
jmp .escape
.lt4

;++i
inc i

; xtemp = (x0*x0) - (y0*y0) + p
+LoadFAC x0
+MulMemFAC x0
+StoreFAC Temp2
+LoadFAC y0
+MulMemFAC y0
+SubMemFAC Temp2
+AddMemFAC p
+StoreFAC xtemp

;            y0=(2 * x0 * y0) +q;
+LoadFAC x0
+MulMemFAC y0
+StoreFAC Temp2
ldy #2
+SetFAC_Y
+MulMemFAC Temp2
+AddMemFAC q
+StoreFAC y0


;            x0=xtemp;
+LoadFAC xtemp
+StoreFAC x0

;            }
jmp .while

.escape
; Range check to adjust for printable characters
lda i
; lsr ; Potential for shit adjustment, change kMaxIterations to accomodate
cmp #26 ; Letters in the alphabet!
bcc .okChar
lda #' '
jmp .rawOut
.okChar
clc
adc #64
.rawOut
jsr CHROUT

; Finish for loops
inc x
lda x
cmp #40
beq .ol2
jmp .l2
.ol2
inc y
lda y
cmp #24 ; MPi: TOOD: Keep the last line clear for an IRQ scrolling message
beq .ol1
jmp .l1
.ol1

.flash
; inc VIC2BorderColour
jmp .flash

; C64 Floating point values
; MPi: TODO: Must update the assembler to create these
xmin !by $82, $a0, $00, $00, $00 ; -2.5
xmax !by $81, $40, $00, $00, $00 ; 1.5
ymin !by $81, $c0, $00, $00, $00 ; -1.5
ymax !by $81, $40, $00, $00, $00 ; 1.5
ScrW !by $86, $20, $00, $00, $00 ; 40
ScrH !by $85, $40, $00, $00, $00 ; 24
Escape !by $83, $00, $00, $00, $00 ; 4

; Float storage
Temp = *
Temp2 = * + 5
xs = * + 10
ys = * + 15
p = * + 20
q = * + 25
xtemp = * + 30
x0 = * + 35
y0 = * + 40
; Bytes
x = * + 45
y = * + 46
i = * + 47
----------------------------------------------------------------



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