Questa era una attivita' tipica del DOS quando si poteva avere accesso diretto in scrittura sulla memoria della VGA...con i nuovi sistemi operativi tale approccio e' sostanzialmente impossibile
i compilatori sono vari (TASM, FASM) e si vede anche la differenza tra la presenza e l'assenza del coprocessore matematico (che nei primi processori x86 era opzionale)
Listato 1
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; Mandelbrot Set - fasm example program
; requires FPU
org 100h
mov ax,13h
int 10h
push 0A000h
pop es
mov dx,3C8h
xor al,al
out dx,al
inc dl
mov cx,64
vga_palette:
out dx,al
out dx,al
out dx,al
inc al
loop vga_palette
xor di,di
xor dx,dx
finit
fld [y_top]
fstp [y]
screen:
xor bx,bx
fld [x_left]
fstp [x]
row:
finit
fldz
fldz
mov cx,63
iterate:
fld st0
fmul st0,st0
fxch st1
fmul st0,st2
fadd st0,st0
fxch st2
fmul st0,st0
fsubp st1,st0
fxch st1
fadd [y]
fxch st1
fadd [x]
fld st1
fmul st0,st0
fld st1
fmul st0,st0
faddp st1,st0
fsqrt
fistp [i]
cmp [i],2
ja over
loop iterate
over:
mov al,cl
stosb
fld [x]
fadd [x_step]
fstp [x]
inc bx
cmp bx,320
jb row
fld [y]
fsub [y_step]
fstp [y]
inc dx
cmp dx,200
jb screen
xor ah,ah
int 16h
mov ax,3
int 10h
int 20h
x_left dd -2.2
y_top dd 1.25
x_step dd 0.009375
y_step dd 0.0125
x dd ?
y dd ?
i dw ?
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Listato 2
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;value: EAX - sentinella (max. TIEFE, min. 0)
PUBLIC rechnePunkt_
rechnePunkt_ PROC NEAR
TIEFE EQU DWORD PTR [EBP + 24]
CI_S EQU QWORD PTR [EBP + 16]
CR_S EQU QWORD PTR [EBP + 8]
push ebp
mov ebp, esp
fld CI_S
fstp ci
fld CR_S
fstp cr
push ecx
mov ecx, TIEFE
; CoProzessorstack einrichten
fldZ ; z.r = 0
fldZ ; z.i = 0
fldZ ; z.r^2 = 0
fldZ ; z.i^2 = 0
l1:
;Jetzt: st(0) - (z.i)^2
; st(1) - (z.r)^2
; st(2) - z.i
; st(3) - z.r
fsubp st(1),st ; z.r^2 - z.i^2
fadd cr ; z.r^2 - z.i^2 + c.r
fstp st(3)
fmulp st(1),st ; z.r * z.i
fadd st,st ; 2 * z.r * z.i
fadd ci ; 2 * z.r * z.i + c.i
;Ora : st(0) - new z.i = z.i
; st(1) - new z.r = z.r
fld st(1) ; z.r
fmul st,st ; z.r^2
fld st(1) ; z.i
fmul st,st ; z.i^2
fld st(1) ; z.r^2
fadd st,st(1) ; z.r^2 + z.i^2
fcomp grenze ; st = zabs2, < 4.0 ?
;Ora : st(0) - (z.i)^2 (confronta con occupazione in l1:)
; st(1) - (z.r)^2
; st(2) - z.i
; st(3) - z.r
fstsw ax
sahf
jae ende ;quanso st >= 4.0 -> vai a ende
dec ecx ;piu' veloce di un ciclo
jnz l1
ende: ffree st(3)
ffree st(2)
ffree st(1)
ffree st
mov eax, TIEFE
sub eax, ecx
pop ecx
mov esp, ebp
pop ebp
ret 20
rechnePunkt_ ENDP
_TEXT ENDS
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Listato 3
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; Mandelbrot found in the FIDO-Net. Very nice.
org 100h
start: mov ax,13h
int 10h ; set 320x200 256 color mode
mov ax,0a000h
mov ds,ax ; load ds with video segment
xor di,di ; zero out screen offset
mov bp,-200 ; load y with -(screen height)
l1: mov si,-320 ; load x with -(screen width)
l2: push di ; save screen offset
xor bx,bx ; val1 = 0
xor di,di ; val2 = 0
l3: push bx
lea ax,[bx+di] ; ax = val1 + val2
sub bx,di ; bx = val1 - val2
imul bx ; ans = val1^2 - val2^2
mov bl,ah
mov bh,dl
lea bx,[bx+si-64] ; val1 = (ans/256) + x - 64
pop ax
imul di ; ans = val1 * val2
mov al,ah
mov ah,dl
add ax,ax
xchg ax,di
lea di,[bp+di-56] ; val2 = (ans/128) + y - 56
cmp bh,4
jg draw ; if val1 > 1024 then draw point
inc cl ; increment color
jne l3
draw: pop di ; restore screen offset
xchg [di],cl ; store color, and make color = 0
inc di ; increment screen offset
inc si ; increment x
jne l2 ; if x <> 0 then continue lp2
inc bp ; increment y
jne l1 ; if y <> 0 then continue lp1
xor ax,ax
int 16h
mov ax,3
int 10h ; set text mode
ret ; exit program
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